The cinematics/trailer gives the buyer a small look into the games story, they only give a small glimse into the games story as to give you a intriguing idea of what the games about while making it vague enough to give people hopes for more things that may not be in the game. They do this so people become more interested in the game, they start wanting more of the game and buy it on release because not too much of the game has been spoiled. The trailer are just there to tease the game, they do this by being very short and action packed which leave you wanting more and more.
Pokemon Sun and Moon
Persona 5
Cut Scene
A games cut scene is almost like watching a movie/show/anime to get the story through to the player in a very easy and simplistic fashion, this is especially good for major points in the story or parts opf the story that are meant to be aesthetically beautiful. they use scripts that are more fluid which is closer to two people talking face to face rather than a system that's click "A" to proceed the conversation which sounds far better, better camera angles and usually use things that they would struggle to show off in normal gameplay without creating more assets.
Fire Emblem Awakening
Super Smash Bros. Brawl
A triggered event is one of my favorite things in games and usually happen in role playing games but they're not exclusive to them. a triggered event is a part of the game that can and will be different depending on you actions. this can range from secret extra mission that can happen depending on how well you do during a mission or can be just like a visual novel which gives you a spoken options which will change how others speak to you in the game.
Dragon ball Xenoverse
Persona 4 Golden
Player Control
The biggest part of progressing through a game is the player control, this works by having the player going through the game and traversing the levels. this tells the story with the environment, enemies and characters talking to you during the level. This is the best way and its what a game is all about because it allows you to fully experience and immerse yourself in the story that you are playing. by playing the game you are able to put yourself into the shoes of the character and really experience everything for yourself e.g. finishing a level that was hard would let you really remember a story since you would repeat the same level and see the same things but another thing is the fact that replaying levels will let you view things differently depending on how you play.
Undertale Pacifist route
Character Customisation
character customisation is a good way to put yourself into the character, you are able to make yourself into the character and become whoever you want to be in the game. when you use character customisation and become one with your character you are able to immerse yourself in the story even more whether it be because of the greater aesthetics or because you designed that character to be how you wanted it creates a greater story experience without really changing the story itself. the only time I believe that your customer characterisation will actually change is when the game has races (Caucasian, Asian, etc.) and whether this be because of racism or because I know in some games they have different races (Elves, Giants, etc.) where you could start in different towns because they live in different places.
Links
Cinematics (Trailer)
Pokemon Sun and Moon
https://www.youtube.com/watch?v=Kn25hijDL7c
Persona 5
https://www.youtube.com/watch?v=xZaGWFzGE78
Cut Scene
Fire Emblem Awakening
https://www.youtube.com/watch?v=kJ5EQcLJ9C4
Super Smash Bros. Brawl
https://www.youtube.com/watch?v=hmVZ9mylEZs
Triggered Event
Dragon ball Xenoverse
https://www.youtube.com/watch?v=3LwVvucDCh4
Persona 4 Golden
https://www.youtube.com/watch?v=wXK3a6vaSVI
Player Control
Character Customisation
Task 5 – Interactive Story and Writing
strategies
Explain
and use elucidated examples on how interactive story elements are used to help
get the player invested and involved within the game’s story, this should also
include what writing strategies they would of used to create this, do this for
the following areas:
Cinematics (Trailer)
Cut scene
Triggered Event
Player Control (How
player control has helped story telling)
Character
Customisation
You are aiming to comprehensively how
Interactive story elements are used with writing strategies to help explain and
develop a video games story relationship with a player using elucidated
examples. You should be using subject terminology consistently and correctly.
The title of this
work should be titled Task 5 – Interactive Story and Writing Strategies.
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